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  • The AI of DOOM (1993) | AI and GamesAI and Games27:34Apr, 202236.6Kbackgroundvideo thumbnail for: The AI of DOOM (1993) | AI and Games
  • How DOOM Eternal Redesigned Push Forward Combat | Design DiveAI and Games27:40Apr, 202214.9Kbackgroundvideo thumbnail for: How DOOM Eternal Redesigned Push Forward Combat | Design Dive
  • The Secret Reward Systems of Dark Souls II | Design DiveAI and Games23:14Oct, 2019188.9Kbackgroundvideo thumbnail for: The Secret Reward Systems of Dark Souls II | Design Dive
  • Revisiting the Survival Horror of Resident Evil | Design DiveAI and Games20:46Oct, 202129.6Kbackgroundvideo thumbnail for: Revisiting the Survival Horror of Resident Evil | Design Dive
  • How Resident Evil 4 Transformed Horror Games | Design DiveAI and Games34:43Jan, 202214.7Kbackgroundvideo thumbnail for: How Resident Evil 4 Transformed Horror Games | Design Dive
  • DOOM 64 Revisited | Design DiveAI and Games11:47Mar, 2020106.7Kbackgroundvideo thumbnail for: DOOM 64 Revisited | Design Dive
  • Videogame Discourse is Broken | Design DiveAI and Games32:55Feb, 202156.5Kbackgroundvideo thumbnail for: Videogame Discourse is Broken | Design Dive
  • Why Earth Defense Force is the Perfect Videogame - with guest Rami Ismail | Design DiveAI and Games35:25Dec, 202113.8Kbackgroundvideo thumbnail for: Why Earth Defense Force is the Perfect Videogame - with guest Rami Ismail | Design Dive
  • The Thrill of Monster Hunter | Design DiveAI and Games20:20Jul, 202117.6Kbackgroundvideo thumbnail for: The Thrill of Monster Hunter | Design Dive
  • Why AlphaStar Does Not Solve Gaming's AI Problems | Design DiveAI and Games11:11Feb, 202043.6Kbackgroundvideo thumbnail for: Why AlphaStar Does Not Solve Gaming's AI Problems | Design Dive
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